Brad Wardell Talks About DirectX 12 and Xbox One Benefits
Microsoft has been quite silent regarding the impact that DirectX 12 will accept on the Xbox One, and how the implementation of the new API volition benefit the console.
GamingBolt spoke with Stardock CEO Brad Wardell about the bailiwick:
"With the Xbox 1 we're being pretty speculative right because there isn't a game that's using DirectX 12 on the console at this point in fourth dimension, so I can't fifty-fifty do a side by side comparing. Whereas on the PC we have Ashes of the Singularity. It is a game that'southward been optimized for DirectX 11 and updated for DirectX 12, and you tin can run them next on the same hardware and get a lxx% heave on DirectX 12 over DirectX 11."
"So it's pretty easy for me to say yes y'all'll get a huge impact on PC, just on the console it'south all a theory. They have null, they don't fifty-fifty know. I mean I've talked to the development team there on this subject for a while and it basically boils down to, nosotros don't know how much of an effect information technology volition accept because so much of information technology is in the easily of the developer."
"I mean that'south the thing I like well-nigh being able to brand a prediction, is that something that'south on a visual medium similar this is that we'll exist able to revisit this discussion a year from now and it will be pretty obvious. You'll see the games that run on DirectX 12 and you'll be able to compare them with games that run on DirectX 11 on the Xbox One and you lot'll be like 'Oh, yeah there's quite a deviation'."
Regarding the availability of Ashes of the Singularity on the PlayStation 4 and Xbox 1, Wardell explained.
"We don't know, I don't desire to do any sacrifices on the game itself to support other platforms. We've seen strategy games try to do that in the past and they finish upwardly kind of gimped. We are looking at porting Nitrous Engine to the PlayStation four and the Xbox One in the future."
Some DirectX 12 games will probable brand an appearance at E3 2022 in June, in which case we might be able to see the benefits of the new API. While we probably have to wait a flake for any benchmarks, any potential improvements could be visible.
Nosotros will bring you lot any new information on DirectX 12 likewise as whatever Microsoft and Windows x related updates every bit soon every bit it becomes bachelor. Be sure to check out our previous Microsoft coverage for more, hither and here.
Source: https://wccftech.com/brad-wardell-talks-dx12-xbox/
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